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Sage

Overview / Role

The Sage is a magical utility class that supports allies through elemental endows, debuffs, and unique spell-control skills. Less raw damage than a Wizard, but unmatched in versatility.

Requirements

  • Base Level: None
  • Job Level: 40 (minimum) as Mage
  • Prerequisite: Mage; complete the Sage job change quest at the Schweicherbil Magic Academy in Juno.

Advancement Path

At Base Level 99 / Job Level 50, advances via Rebirth to Scholar (Professor).

Job Level Cap: 50

Key Skills

  • Endow Tornado / Quake / Blaze / Tsunami: Imbue weapons with Wind/Earth/Fire/Water.
  • Free Cast: Move and attack while casting.
  • Auto Spell: Random chance to cast a Bolt skill on physical attack.
  • Magnetic Earth: Disable magic in an area (anti-Wizard tool).
  • Dispell: Remove all buffs from a target.

Battle Sage builds use Auto Spell + Bolt damage with melee weapons. Support Sages focus on Endow services for parties and WoE utility (Magnetic Earth, Dispell). Hybrid INT/DEX is standard.

See Also