Experience
Experience (EXP) is earned by defeating monsters and completing quests. Every character has two EXP bars: Base EXP (raises Base Level) and Job EXP (raises Job Level). Both must be filled to develop your character fully.
Your level and the monster's level do not affect EXP gained. A Poporing always yields 81 Base EXP, whether you're Lv 30 or Lv 99.
Experience Sources
| Source | Type | Notes |
|---|---|---|
| Monster Kills | Primary | Each monster has fixed Base + Job EXP values |
| Quests | Bonus | Large lump sums on completion (subject to cap below) |
| Hugel Bingo | Medal exchange | Convert event medals to EXP |
| Hugel Monster Races | Medal exchange | Convert race medals to EXP |
| Izlude Arena | Point exchange | Convert arena points to EXP |
| Al de Baran Turbo Track | Point exchange | Convert track points to EXP |
Party Experience
Even Share Formula
When a party uses Even Share, kill EXP is split evenly:
EXP per member = (Total EXP / Number of Party Members) + 1
Experience Tap Bonus
Each extra player who interacted with a monster grants a +25% EXP bonus to the killer. "Interaction" means either dealing damage or receiving non-skill damage from that monster — and the players don't need to be in your party.
| Extra Players | Tap Bonus |
|---|---|
| 1 | +25% |
| 2 | +50% |
| 3 | +75% |
| 4 | +100% |
| ... | ... |
| Max | +580% |
Experience Modifiers
General Modifiers
| Source | Effect |
|---|---|
| Mental Sensing (Sage) | Multiplicative EXP boost vs marked monster |
| Battle Manual | +50% EXP |
| Thick Battle Manual | +100% EXP |
| HE Battle Manual | +100% EXP |
| Experience Tap | +25% per extra player (max +580%) |
| Event Modifiers | Temporary server-wide bonuses |
Shoe Cards (by Monster Race)
| Card | Monster Type |
|---|---|
| Am Mut | Demi Human |
| Ancient Worm | Demon |
| Christmas Cookie | Angel |
| Explosion | Dragon |
| Gajomart | Plant |
| Gullinbursti | Fish |
| Iron Fist | Formless |
| Mini Demon | Brute |
| Merman | Brute (Archer only) |
| Skeleton General | Insect |
| Zombie Prisoner | Undead |
Weapon Bonuses
| Weapon | Monster Type |
|---|---|
| Dragon Killer | Dragon |
| Slash | Undead |
TaeKwon Master
Blessing skills grant bonus EXP for aligned monsters on appropriate weekdays.
Modifier Stacking
The order modifiers are applied determines your final EXP.
TaeKwon Masters (Aligned Monsters):
Final EXP = ((Original × Event) × Tap × (Weapon + Card + Manual)) × (Blessing + Mental Sensing)
All Other Classes:
Final EXP = ((Original × Event) × Tap × (Weapon + Card + Manual)) × Mental Sensing
Quest Experience Cap
Quest EXP cannot push you past the next level. Excess EXP is wasted.
Maximum Gain Formula
Max EXP from quest = (EXP required for current level × 2) - Current EXP - 1
Worked Example
| Field | Value |
|---|---|
| Character Level | 60 |
| EXP needed for Lv 61 | 365,914 |
| Current EXP | 100,000 |
| Quest reward | 900,000 EXP (Lost Child) |
| Max gain | (365,914 × 2) − 100,000 − 1 = 631,827 |
| Wasted | 268,173 |
Turn in big quests when your current EXP bar is near 0% — that's when the cap is highest.
Death Penalty
EXP Loss on Death
| Type | Penalty |
|---|---|
| Base EXP | −1% of EXP needed for next level |
| Job EXP | −1% of EXP needed for next level |
Penalty-Free Zones
You lose no EXP when dying in:
- PvP Arenas
- War of Emperium (WoE) Castles
- Most Cities
- Quest-related Maps
Leveling Tips
- Stack modifiers — Battle Manuals + race cards + tap bonus multiply.
- Party up — Even Share + Tap Bonus typically outpaces solo grinding.
- Time quests — Cash in big quest rewards at near-empty EXP bars.
- Match map to level — Pick maps where the monster mix gives strong EXP for your kill speed.
- Ride event bonuses — Server EXP events stack with everything else.
See Also
- Levels — Base Level, Job Level, and advancement
- Experience Quests — High-EXP quest list
- Stats — Build your character