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Stats

Stats define your character's combat capabilities. You earn Stat Points each Base Level and allocate them freely. Base stats range from 1 to 99, with bonuses from gear and buffs potentially pushing totals above 100.

Stat Investments Are Permanent

Stat allocations cannot be reversed except through rare Stat Reset NPCs or by undergoing Rebirth (Transcendent classes only). Plan your build carefully.


Primary Stats

The six core attributes you allocate directly. Click any stat for full mechanics.

StatEffectBest For
STRPhysical damage and weight capacitySwordman, Merchant, Thief
AGIFlee and Attack Speed (ASPD)Assassin, Thief, Archer
VITHP and physical defenseTanks (Knight, Crusader)
INTMagic damage and SP poolMage, Acolyte, Sage
DEXRanged damage, Hit, cast timeArcher, Hunter, Wizard
LUKCritical rate and Perfect DodgeCrit builds, Assassin

Derived Stats (Substats)

Substats are calculated from your primary stats and equipment.

Substats Reference → — ATK, MATK, DEF, MDEF, HIT, CRIT, FLEE, ASPD, Attack Range


Stat Points

Points Earned per Level

Each Base Level gives you Stat Points to spend. The amount scales with your level:

Points gained from level X to X+1  =  ROUNDDOWN(X / 5) + 3
Level RangePoints per Level
1–43
5–94
10–145
15–196
20–247
25–298
30–349
35–3910
40–4411
45–4912
50–5413
55–5914
60–6415
65–6916
70–7417
75–7918
80–8419
85–8920
90–9421
95–9822
Total Stat Points Available
SourcePoints
Levels 1–991,225
Character creation bonus48
Total available1,273
Transcendent Novice (Lv 1)100 (vs 48 base)

Cost to Raise a Stat

Increasing a stat gets more expensive at higher values:

Cost to raise stat from X to X+1  =  FLOOR((X - 1) / 10) + 2
Stat ValueCost per Point
1–112
12–213
22–314
32–415
42–516
52–617
62–718
72–819
82–9110
92–9911
Maxing One Stat

Raising a single stat from 1 → 99 costs 628 points total.


Base Stats vs Total Stats

TermDefinition
Base StatsStats without bonuses (the number before "+X" in your status window)
Total StatsBase + all bonuses from equipment, cards, and skill buffs

Some skills check Base Stats, while others check Total Stats — refer to each skill's individual page for details.


See Also

  • Classes — Stat priorities by class
  • Levels — How leveling earns stat points
  • Skill Usage — How DEX affects cast time