Substats (Derived Stats)
Substats are calculated from your base stats, equipment, and class. They appear in the status window.
ATK (Attack)
Displayed as A + B:
- A = Weapon DMG + STR/DEX/LUK bonuses
- B = Damage from weapon refinement
Weapon refinement bonus applies even if main damage is negated.
MATK (Magic Attack)
- Maximum MATK =
INT + [INT/5]² - Minimum MATK =
INT + [INT/7]²
DEF (Defense)
Displayed as A + B:
- A = Item-based DEF (reduces damage by %)
- B = VIT-based DEF (flat reduction)
Note: Each + on upgraded equipment shows as 1 DEF but calculates as 0.7 DEF.
MDEF (Magic Defense)
Functions identically to DEF. Each hard MDEF provides:
- 1% resistance to Frozen
- 1% resistance to Stone Curse
HIT (Hit Rate)
Formula: DEX + bonuses + Base Level
CRIT (Critical Hit Rate)
Formula: LUK × 0.3 + bonuses
Critical mechanics:
- Ignores enemy DEF (both % and flat)
- Ignores FLEE but NOT Perfect Dodge
- Doubled with Katar weapons
- Offensive skills don't use CRIT (except Focused Arrow Strike)
Crit Shield: Enemy's every 5 LUK reduces your crit by 1%
- Example: Angeling (100 LUK) reduces your crit by 20%
FLEE (Flee Rate)
Displayed as A + B:
- A = AGI + bonuses + Base Level
- B = Lucky dodge (dodges even critical attacks)
Limit: Maximum 95% dodge rate vs monsters (100% possible in WoE)
ASPD (Attack Speed)
Depends on: Class, weapon type, speed modifiers, AGI, DEX
Maximum: 190 ASPD = 5 hits per second
Attack Range
| Weapon Type | Range |
|---|---|
| Standard melee | 3 cells |
| Bows | 5 cells |
| Long Mace, others | Extended |
Classification:
- Melee attack: attacker < 4 cells from target
- Ranged attack: attacker ≥ 4 cells from target