Collectible Pets
Pick your pet like you pick your weapon. Hundreds of companions — each a stat block, a passive skill, sometimes an active ability that rewrites how your class plays. Evolve them, feed them, fight with them. Neglect them and the bonuses go to zero.
A well-chosen pet isn't a cosmetic — it's a stat block, a passive skill, and sometimes an active ability that changes how your class plays. Pick yours like you'd pick your weapon. Then, unlike your weapon, remember to feed it.
System Highlights
- Special Abilities — each pet provides unique passive or active skills
- Evolution and Training — level pets up through interaction and feeding
- Stat Bonuses — equip pets to gain combat advantages
- Passive Skills — ongoing buffs while the pet is active
- Rare and Exclusive Pets — limited drops and event-exclusive companions
Pet Categories
| Category | Rarity | Source |
|---|---|---|
| Common | Easy | Tameable from standard mobs |
| Rare | Limited | Drop from specific monsters |
| Event | Seasonal | Limited-time tames during seasonal events |
| Exclusive | One-of-a-kind | Boss-specific or unique-spawn pets |
| Mythic | Endgame | Strongest abilities — the chase tier |
Pet Examples
A handful of signature companions to set expectations:
| Pet | Source | Signature Bonus |
|---|---|---|
| Poring | Tameable (Poring) | LUK +1, increased item drop chance while active |
| Lunatic | Tameable (Lunatic) | CRIT +1, small ATK bonus when intimacy is high |
| Deviruchi | Tameable (Deviruchi) | DEX +1, ATK + while intimacy is loyal |
| Baphomet Jr. | Tameable (Baphomet Jr.) | INT +1, MATK + on high intimacy |
| Munak | Tameable (Munak) | INT +1, MaxSP + on loyal intimacy |
| Sohee | Tameable (Sohee) | LUK +1, MaxSP and SP regen + on loyal |
Hundreds more are catchable; the bonuses above scale with intimacy and shift further when the pet evolves.
Evolution
Evolution upgrades a pet into a stronger form with a new sprite and (usually) a stronger passive skill.
- Each evolvable pet has a specific evolution recipe — a list of in-game items the pet must consume at high intimacy
- Recipes range from simple (basic herbs and forest items) to rare (specific monster drops or quest rewards)
- Evolution is permanent and one-way — once evolved, the pet cannot revert
- Some pets do not evolve at all; their value is in the base form's skill
Confirm the recipe before feeding the rare components. Evolution items are consumed on use, and a wrong combination wastes them. The full per-pet recipe list lives on each pet's individual page.
Pet Care
- Feed regularly to maintain intimacy
- High intimacy unlocks bonus skills — neglected pets give you nothing
- Loyalty tier is the practical target — most signature bonuses unlock at "Loyal" intimacy
Intimacy decays over time. Treat your pet like part of your daily routine — log in, feed, fight together. The combat bonuses scale directly with how loyal your pet is.
Why It Matters
- Build-defining bonuses — a Deviruchi on a Sniper, a Sohee on a Wizard — pets are stat budget you didn't have before
- Always-on passives — once equipped and loyal, pets work in every farming loop and every PvP scenario
- Free combat power — no zeny cost beyond food, no equipment slot consumed
- Endgame chase — Mythic and Exclusive pets exist as long-term goals separate from gear progression
- Personality — your favorite pet sticks around for the whole server's lifetime
See Also
- Random Options & Graded Drop System — pets stack with your gear bonuses
- Guild Politics — guild towns sometimes host exclusive pet vendors
- Stats — pet bonuses stack on top of your base stat allocation