Collectible Pets
Almost every monster has its own pet. Hundreds of unique companions, one per creature you can hunt — and every one you capture rolls graded bonus stats just like a piece of gear. Two of the same pet are never equal. Catching them all is the chase; rolling a perfect one is the obsession.
A captured pet isn't a cosmetic. It carries random bonus stats with a grade tier (D → C → B → A) — the same grade system you already know from equipment. A high-grade, high-roll pet is real stat budget on top of your gear. Pick it, equip it, and re-hunt for a better one.
A Pet for (Almost) Every Monster
Nearly every spawnable monster in the game drops its own unique pet egg. Not a fixed handful of tameable companions — a sprawling catalogue of hundreds of collectible pets, one per creature.
- Kill a monster and it has a small chance to drop its own egg straight to you
- That egg is the only way to get that pet — there is no taming or lure step
- The full roster spans the overwhelming majority of monsters in the world, so the collection goal is genuinely huge
Pet eggs drop from the monsters themselves when you defeat them. The drop is rare, so each egg feels earned. The egg is a normal tradeable item — you can keep it, mail it, vendor it, or store it, and its rolled bonuses travel with it to the next owner.
Graded Pets: D → A
This is what makes pets worth collecting more than once. The instant a pet egg drops, it is rolled — assigned a grade and a set of random bonus stats — exactly like graded equipment. The grade is baked into that egg forever.
| Grade | Quality | What It Means for the Pet |
|---|---|---|
| D | Common | Lowest tier — the baseline graded pet |
| C | Uncommon | Mid-low tier |
| B | Rare | Mid-high tier |
| A | Legendary | Highest tier — the strongest rolled bonuses |
Tougher monsters — MVPs and mini-bosses especially — are more likely to roll their eggs at high grades. The same grade ladder powers the Random Options & Graded Drop System on gear, so if you understand graded loot, you already understand graded pets.
Graded Random Options
Beyond the grade, each pet carries bonus stat options — the same (stat, value) rolls that appear on graded equipment. How many bonuses a pet has, and how strong they are, depends on its grade roll.
- A pet can fill up to five bonus slots, each drawn from a different theme — core stats, damage, a hunter's-bond effect, specialization, and a legendary pool
- Higher grades tend to fill more slots and roll stronger values
- Because the roll is random, two of the same pet are never identical — one Poring might roll high-grade core stats, another might roll almost nothing
| Bonus Theme | Examples |
|---|---|
| Core Stats | STR / AGI / VIT / INT / DEX / LUK bonuses |
| Damage | ATK, MATK, and offensive modifiers |
| Hunter's Bond | Companion-themed combat bonuses |
| Specialization | Targeted build-shaping effects |
| Legendary | The rarest, strongest top-tier rolls |
Because of how the pets are built, your captured pet's rolled bonus stats show up right in the item tooltip — the same place you read random options on a weapon or armor. What you see is exactly what the pet gives you while it's active. No guesswork.
Equip It and Go
There's no training grind and no feeding chore — graded pets are built to be simple to use.
- Hatch the egg with a Pet Incubator and your pet activates immediately
- Its bonus stats apply automatically while the pet is your active companion
- Pets are pinned to Loyal the moment they hatch, so you always get full benefit — no intimacy to maintain, no hunger timer to babysit
- Capture, hunger, feeding, and evolution from the classic pet system are all turned off — graded pets are their own self-contained system
RagnaRMT pets don't get hungry, don't need to be fed, and don't evolve into other forms. Their power comes entirely from the grade and bonus stats rolled onto them — not from a care routine. A pet you catch and hatch keeps its bonuses for as long as you hold it.
Re-Roll with the Alchemist
Caught a pet you love but the stats rolled low? The Alchemist offers a single service: Re-bond.
- Re-bond rerolls the pet's bonus stats (and how many slots are filled) for a zeny cost
- The pet's grade is preserved — an A-grade pet stays A-grade after a reroll
- Some grades may also ask for a catalyst item on top of the zeny
- Higher-grade pets cost more to reroll, reflecting how valuable a good roll on them is
This is the lever that turns a lucky high-grade catch into a perfectly tuned companion — and it means a great pet is worth chasing the grade on, then perfecting the bonuses later.
| Grade | Re-Bond Cost (zeny, indicative) |
|---|---|
| D | Lowest |
| C | Low |
| B | High |
| A | Highest |
Why It Matters
- Hundreds to collect — nearly every monster has its own pet, so the catalogue is enormous and the chase is real
- Build-defining bonuses — a high-grade pet is bonus stats your gear didn't have to provide
- No two are the same — graded random options mean even a common pet can roll into something special
- Re-hunt and re-roll — chase the grade in the wild, then perfect the bonuses at the Alchemist
- Tradeable — pet eggs (and their rolled bonuses) can be mailed, vendored, and sold on the Safe Marketplace
- Zero upkeep — no feeding, no decay, no evolution recipes; equip and play
See Also
- Random Options & Graded Drop System — the same D → A grade system on your equipment
- Champion Monsters — elite monsters worth hunting for high-grade rolls
- Zeny from Mobs — fund your Alchemist re-bonds by farming