Random Options & Graded Drop System
You'll see the A-grade glow before you pick it up. Two stacked loot systems — a D → A tier roll and a separate random-options roll — fire on every equipment drop. The chance both land high on the same piece is the entire endgame chase.
- Random Options — random bonus stats rolled onto equipment
- Graded Drop System — tier ranking (D → C → B → A) that boosts the item's base performance
A single drop can be both high-grade and high-rolled. That's the endgame chase. That's also the item you'll dream about three weeks before you ever see one.
Graded Drop System
Equipment can drop pre-graded. Each grade increases the item's base bonuses on top of refinement and any random options. Higher grades are visually distinguishable in inventory and on the world drop sprite — you'll know an A-grade dropped before you even pick it up.
| Grade | Quality | Drop Behavior |
|---|---|---|
| None | Standard | Default state — no grade bonus |
| D | Common | Lowest graded tier |
| C | Uncommon | Mid-low tier |
| B | Rare | Mid-high tier |
| A | Legendary | Highest tier — strongest base bonuses |
Grade odds are weighted separately for normal monsters, mini-bosses, and MVPs — and the weighting depends on the item's level. Bosses and high-level gear are far more likely to roll B or A, while a basic drop will almost always land at D. The higher the threat you farm, the better your shot at a top-grade piece.
Random Options System
Independent of grade, equipment can roll random bonus options when it drops or is created. Each random option is a (ID, Value, Param) tuple — examples include race tolerance, elemental resistance, stat bonuses, ASPD, crit, and more.
- Each piece of equipment can carry up to 5 random option slots
- The pool of possible options depends on equipment type (weapons, armor, accessories)
- Values within each option roll inside a defined range
- A drop's tier decides how many options it gets — most drops roll a single option, while the rarest rolls fill all five slots
- Combined with grade, this means no two drops are identical
| Category | Examples |
|---|---|
| Stat Bonuses | STR / AGI / VIT / INT / DEX / LUK +N |
| Elemental Tolerance | Resistance to Fire, Water, Wind, Earth, etc. |
| Race Damage | +% damage to Demi-Human, Demon, Dragon, etc. |
| Combat Stats | ATK, MATK, ASPD, CRIT, FLEE, HIT |
| Defensive | MaxHP/MaxSP %, damage reduction, status resistance |
| Skill Cast | Cast time reduction, after-cast delay reduction |
How Grade and Random Options Stack
A typical comparison between a vanilla drop and the chase target:
| Aspect | Standard Drop | Endgame Drop |
|---|---|---|
| Grade | None | A |
| Random Options | 0–1 | Multiple high-roll options |
| Refinement | +0 | +9 to +10 |
| Effective Power | Base | Base × Grade Bonus + Random Bonuses |
All three systems — refinement, grade, and random options — are independent and stack with item base stats. A drop's grade is fixed when it drops; refinement and random options are what you shape afterward.
Rerolling Random Options
Not happy with the options a piece rolled? The Graded Reroller in Morroc can re-roll the random options on any equipped graded item — your grade, refine, and cards are never touched, only the options.
Three reroll modes are available, each priced in Zeny that scales with the item's grade and tier:
| Mode | What It Does | Relative Cost |
|---|---|---|
| Reroll Specific Line | Pick one option slot and re-roll it for a new option from the same pool | Cheapest |
| Reroll All | Re-roll every option on the item at once | Mid |
| Reroll Value | Keep the same option, re-roll only its number | Most expensive |
Rerolling never destroys, downgrades, or unequips your item. The only thing at stake is the Zeny you spend — your grade and refine are always preserved. Higher grades and higher tiers simply cost more to reroll.
Why It Matters
- Item identity — every drop has its own roll fingerprint; identical-looking gear plays differently
- Endgame chase — A-grade with perfect random options is the true endgame target
- Marketplace value — high-grade + high-roll items command real premiums in the Safe Marketplace
- Build crafting — random options let players target specific resistances or burst damage profiles
- Refine your roll — the Graded Reroller lets you chase the perfect option spread without risking the item itself
See Also
- Collectible Pets — pets use the same D → A grade system on their stat bonuses
- Safe Marketplace — trade graded and rolled items with zero scam risk
- Play-to-Earn — high-tier loot has direct real-world value